Play with Project Zomboid – It’s ugly but someones got to!

Project Zomboid So, I’m a sucker for anything related to Zombies. Who isn’t these days? I completed my weekly steam search to see once again Project Zomboid populate the results. I’ve seen it several times before and have always been tempted by it’s zombie survival/scavenge theme but it looks like it was made 20 years ago. The graphics are “Retro”(Like many others these days) and the game is laid out on an isometric grid. No offence to the artists but I personally don't appreciate Read more [...]

It is What you Mech of it

Titanfall is an upcoming FPS from Respawn Entertainment, the makers of Call of Duty due for release on March 14th in Europe. There has been a great deal of excitement and hype around the release and after playing the recent beta I am here to give my thoughts. The basic setup is two teams of six face off in various game modes, most of which we have seen in one iteration or another. Attrition is a team deathmatch mode that gives players points for kills, Hardpoint is a capture and hold and Last Read more [...]

Should FPS Games Look to their Past?

I spent most of my Friday night hungover, not from the effects of alcohol, but trying to find a game that could cure the itch the Titanfall Beta has given me. With three weeks left until launch I knew I didn't want to play the bug ridden (still) battlefield 4, with its poor netcode and over emphasis on vehicles.  A few games of League of Legends later and I knew my rage meter was full. It was getting late and nothing in my 165 games on steam (yes I have a problem) was reaching out to me. Then Read more [...]

Daddy’s Home

Open the door. You're hurting, I know. I let you down. I said I'd be here for you. That I wasn't like all the rest. And then I left. I'm not going to give you a load of bullshit about forgetting my login. I'm not going I'm not going to spin you a line about how using my douchebag webhost's user interface is like trying to program a soviet mainframe upside-down under water. That's all true, baby, but that shit doesn't matter. I'm just here to tell you, this time, it's going to be Read more [...]

Firefall

Jetpacks are awesome. This may be humanity’s only universally agreed truth. It seems all the more unforgivable then, that there aren’t any. The future has failed to deliver. It is 2013. We were promised a brighter tomorrow than this jetpackless bullshit. Science and engineering are asleep at the switch, noodling around making ever more advanced and pointless telephones so we can take pictures of ourselves standing somewhere or being at a thing and instantly show them to a huge list of other Read more [...]

Cool Story Bro – Chernarus Diaries

Ordinarily on a Day Z server, the cars and bikes and buses and ATVs are long gone by the time I ever get there. I check the spawns, if I’m passing, but there is never anything there but an empty patch of concrete and the faint suggestion of mocking laughter on the wind. I found a blue pushbike in the middle of a field one time, and had a happy ten minutes weaving down the road like a rural drunk before crashing it into a molecule or something and coming to a dead halt. Improbably, the hull Read more [...]

On Pay to Win

This follows on from a previous post, read it here. Pay to Win. The phrase is the subject of a thousand forum flame-wars, usually between the paid and the paid-nots. Everyone agrees it’s an epithet, but not on its definition. We should be clear. Pay to Win is not something a game is, it’s something a game has. As such, it isn’t a binary condition. If the amount of money you spend on the game confers any advantage, the game contains some Pay to Win. Rapidfire Redeemers and permanent Read more [...]

On Free to Play

Full disclosure: I'm in the hole for thirty quid on Planetside. I've turned sixty three pounds of sterling into Riot Points. I made an in-app purchase once whilst drunk. Please don't tell my dad. There will be a few of these. Hear me out. The economics of giving things away free to make money are fascinating. It’s not a new idea, loss leaders and free samples and special offers have been around since man first threw in an extra flint arrowhead with every order of crude bone club. Google’s Read more [...]

On Stealth

  I've been playing Dishonored. It's beautiful; the Dickensian fever-dream setting, the watercolour concept-art look, and most of all, the stealth. Stealth in games often degenerates into a patience-sapping waiting game, but here it’s an endlessly blossoming series of choices, brimming with player agency. Instead of cringing behind a crate, interminably waiting for a vision cone to swing the other way, you blink-teleport across rooftops or skitter past in the possessed body of a rat. Read more [...]

Chivalry – Medieval Warfare

“BURN THE VILLAGE!” “KILL THE PEASANTS!” It was prophesised, in ancient times, that one day there would come a great first-person fighter to bring justice to the land. Long have the people waited for their hero and in vain have they hoped, while a procession of charlatans and braggarts shambled into town preceded by the promise of legendary deeds, followed by the stink of failure. The people have known despair. Until today. In an inn somewhere, Mount and Blade staggers stiff-legged Read more [...]